Concept art and in-game models for "Space Plague" an interactive educational experience for kids designed for VR. Developed for SMASHfestUK by Sigtrap games in Unreal Engine 4.
Player guardian- in game model
Design for layer hands in VR
Concept for player entry/exit to control room, screen deployment. The green circle represents the playspace limits. Players travel down to the power room via an elevator.
To keep gameplay elements within reach of the static playspace a number of moving mechanical elements were designed.