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Space Plague

Concept art and in-game models for "Space Plague" an interactive educational experience for kids designed for VR. Developed for SMASHfestUK by Sigtrap games in Unreal Engine 4.

"CASI" the player's drone guardian

"CASI" the player's drone guardian

Player guardian- in game model

Players control "ACE"- the Autonomous Cupboard Emergency robot.

Players control "ACE"- the Autonomous Cupboard Emergency robot.

Design for layer hands in VR

Control room environment. Players interact with a holotable to solve puzzles. A huge screen folds down to project in-game video clips.

Control room environment. Players interact with a holotable to solve puzzles. A huge screen folds down to project in-game video clips.

Concept for player entry/exit to control room, screen deployment. The green circle represents the playspace limits. Players travel down to the power room via an elevator.

Power room environment- a complex "power console" asset was required to keep elements within the standing player's reach.

Power room environment- a complex "power console" asset was required to keep elements within the standing player's reach.

Design notes for the power room.

Design notes for the power room.

To keep gameplay elements within reach of the static playspace a number of moving mechanical elements were designed.

Key art

Key art