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Under Cover: Character Concepts

Character and enemy concept art I created for the VR shooter Under Cover. Art direction by https://www.artstation.com/garyashurst and developed by Sigtrap Games.

Early ideation for the main characters.

Early ideation for the main characters.

Final character concept for Magnum- the main protagonist.

Final character concept for Magnum- the main protagonist.

Early ideation for Red Eye- the second main character.

Early ideation for Red Eye- the second main character.

Variations for Red Eye's robot arm

Variations for Red Eye's robot arm

Final character concept for Red Eye.

Final character concept for Red Eye.

Early enemy designs for drones and robots.

Early enemy designs for drones and robots.

The basic grunt enemy. The barcodes were intended by indicative of their employer's view of them as a disposable product.

The basic grunt enemy. The barcodes were intended by indicative of their employer's view of them as a disposable product.

Rough ideas for Ace's codec portrait

Rough ideas for Ace's codec portrait

Character Splash art created for in-game arcade cabinets. The main characters with their signature weapons.

Character Splash art created for in-game arcade cabinets. The main characters with their signature weapons.

Character splash art- 8 Ball and Topman.

Character splash art- 8 Ball and Topman.

Frame from the outro cinematic.

Frame from the outro cinematic.