Environment concept art I created for the Time Crisis inspired VR shooter "Under Cover". Art direction by https://www.artstation.com/garyashurst and developed by Sigtrap Games.
Early ideation for a corporate headquarters environment.
Other ideas included a western style "Corporation town" and n underwater lab.
Mission one's environment was inspired by tech company offices- outwardly bright and friendly, but really intended to keep the workers slogging away as long as possible.
Mission two was set on a giant snowpiercer-esque train. Billionaires travel in luxury towards the front, while the back end is stuffed with downtrodden corporate employees working mandatory overtime.