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Under Cover: Environment concepts

Environment concept art I created for the Time Crisis inspired VR shooter "Under Cover". Art direction by https://www.artstation.com/garyashurst and developed by Sigtrap Games.

Early ideation for a corporate headquarters environment.

Early ideation for a corporate headquarters environment.

Other ideas included a western style "Corporation town" and n underwater lab.

Other ideas included a western style "Corporation town" and n underwater lab.

Mission one's environment was inspired by tech company offices- outwardly bright and friendly, but really intended to keep the workers slogging away as long as possible.

Mission one's environment was inspired by tech company offices- outwardly bright and friendly, but really intended to keep the workers slogging away as long as possible.

Mission two was set on a giant snowpiercer-esque train. Billionaires travel in luxury towards the front, while the back end is stuffed with downtrodden corporate employees working mandatory overtime.

Mission two was set on a giant snowpiercer-esque train. Billionaires travel in luxury towards the front, while the back end is stuffed with downtrodden corporate employees working mandatory overtime.

Underwater Lab lighting and colour concept

Underwater Lab lighting and colour concept